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The "slot machine" term derives from the slots on the machine for inserting and retrieving coins. "Fruit machine" comes from the traditional fruit images on the.


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USA - Player tracking and identification system - Google Patents
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Slot Machine Clip Art - Royalty Free - GoGraph
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Ontario's provincial gambling operator has pulled 87 video slot machines out of service after a CBC investigation found what appear to be.


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Do Vanna White and Howie Mandel receive compensation for allowing their images to be used in Wheel of Fortune & Deal or no Deal slot machines?


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Russians Engineer a Brilliant Slot Machine Cheatโ€”And Casinos Have No Fix. Getty Images. In early June , accountants at the Lumiere.


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But who was the inventor and when did slot machines appear? and it was equipped with the card symbols in contrary to of just a few images.


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Explore Slot Machine stock photos. Download royalty-free images, illustrations, vectors, clip art, and video for your creative projects on Adobe Stock.


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Image: 'Old slot machine' is licensed under Wikimedia Commons. If you check out our own blog post about how fruit machines got the fruit.


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Shari Weinsheimer has released this โ€œSlot Machinesโ€ image under Public Domain license. It means that you can use and modify it for your personal and.


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Shari Weinsheimer has released this โ€œSlot Machinesโ€ image under Public Domain license. It means that you can use and modify it for your personal and.


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Schรผll says that the machines, whose "old lady" image left them untouched by associations with vice, were the perfect vehicle for gambling's.


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The method and system according to the present invention therefore permits for passive identification of the player. If the received acquired image corresponds to the facial identification data of a player of the library, the processor opens the identified player's file to receive and store data relating to the parameter of play. To track players of these machines, casinos have installed computer-based player tracking systems. Providing these comp rewards a player for playing at the casino, maintains the gambler's loyalty to the casino and is used to promote the casino. During play, typically the floor manager or pit boss, estimates the average amount wagered per hand for the player. If the received image does not correspond to the facial identification data of a player of the library, the processor creates a doe memory file and stores in that memory file the digital image as well as opening a corresponding doe file to receive game parameter data. Furthermore, a corresponding doe account file 56a-b is opened in a doe account library 58 which receives the parameter data and stores the same in the manner described above. In the past, the casinos typically only tracked players playing high stakes table games such as Baccarat and Blackjack. The reader issues data to the processor which finds the player's file and places it an open condition. When their file is opened, any points which may have been assigned to this player under a doe file are transferred to the player's file whereby the player does not forfeit any points which they may have acquired prior to signing up for the system. This data may be stored, as referred to above, in the host processor 29 data structure or may be acquired and accessed from an outside vendor such as a security service. If there is no correspondence, the facial identification data is stored in the manner described above and a corresponding account file is opened at the data structure. As illustrated in FIG. If not, a signal is sent to authorities. The acquired image is displayed at the monitor display 16 and the attendant assures that a clear and correct image is obtained. The player may forget their card and hence they are awarded no points during play. At each machine the digital image acquirer can identify the player and allocate parameters of play to the player's file without the use of any identification card. Recently casinos have begun to track players play of gaming machines such as slot machines, video keno, video poker and the like for purposes of rewarding players with comps and for promotional purposes. Still further, there is no means to allocate points to unidentified players who later decide that they want to be tracked. Turning to FIG. Unless the tracking system can read a card, no points are accrued for that player. The above procedure has been used for table games as well. Toward this end, a method is set forth for tracking selected parameters of play of a player playing a wagering game which includes inputting and storing reference informational data from a player including player identification data and matching facial identification data into a data processor memory to form a library of files of identified players and their corresponding facial images. When the player desires to leave, the manager through a data input device inputs the average amount wagered per hand and swipes the player's card through the card reader or manually closes the file which notes the elapsed time of play and based upon that elapsed time and the average wager assigns comp points to the player's account file. At the station 12, data is also input by using the keyboard 18 to identify the player by, for example, name and address of the player and signals are issued to open a player account file, for example, account file 30a at the host processor 29 which is stored in a suitable data structure hereinafter referred to as player account library Each of the account files 30a-d corresponds to a facial identification data entry 28a-d. Hence, even though the person has not heretofore been identified as by agreeing to enter into the system to have their play tracked, a doe facial identification data file entry, for example entry 52a, for the person and a corresponding doe account file 56a are opened for the player. There are several drawbacks to the tracking system described above. As can be appreciated, since the device 34 has a game monitor 36, the person's face in playing the gaming device 34 will be in a range of positions in relation thereto suitable for acquisition of the player's facial image. It is to be understood that while only three facial identification data entries 28a-d are shown, that the FID library 26 would have any number of data entries depending upon the number of persons who wish to be entered into the system. These and other features and advantages, will become better appreciated as the same becomes better understood with reference to the claims, specification and drawings wherein:. The system 10 includes means for acquiring a digitized image of a person's face which may be a digital camera 20 or a video camera whose video image is processed to define a digitized image. A signal 40 is transmitted from the device 34 indicative of the desired parameter of play. One drawback is that the system requires the player to have their identification card available for reading by a card reader. The system 10 includes a data entry station 12 including a processor 14 having therewith a display monitor 16 and data entry means such as a keyboard The processor 14 may be any suitable personal computer and it should be understood that multiple stations 12 could be used to input and manipulate data according to the method and system of the present invention. If a match is found, the processor assigns the parameter of play data to the identified player's file. Thus, a player to be tracked inserts their card into the card reader for the machine they are going to play. The player need not present an identification card to be tracked. Players who wish to be tracked, voluntarily enter the system through a sign-up procedure. If the person is not, the operator of the system at the station 12 and more particularly by keyboard 18 can override the security signal to store the acquired facial identification data and open the account file. The processor includes means for comparing the acquired digital image to the stored facial images of the first data storage device to determine whether the acquired facial image matches a stored facial image to identify the player. While the camera 20 scans the person's face in the visible wavelengths of the electromagnetic spectra, other wavelengths could be used such as infrared or the like to obtain an identifiable image of the player. The acquired facial image is broken into separate windows and recognition is based upon a specific algorithm. The system for tracking a parameter of play of a player includes a processor having a first data storage device, the data storage device including for each player to be tracked personal reference data and a digital facial image data. When a person is sensed in this secure area, a camera obtains an image and compares that image to the stored data to confirm if the person is one of the authorized persons. Turning to the drawings, FIG. With the FID library 26 and a player account file library 32 thus created in the host processor 29 data structure, the system 10 and method according to the present invention can be operated. As this new "doe" player plays, the accrued points are allocated to the corresponding account file.{/INSERTKEYS}{/PARAGRAPH} For example, in Maeno U. With reference to FIG. Additionally, each machine is adapted to issue data to the processor indicative of the player's play, e. These card readers of the machines communicate with the tracking computer. The player's identity and card number are entered into the computer and a file is opened for the player. A digital image acquirer is provided such as a digital or video camera at the game being played to acquire a digital image of the face of the player playing the game. Further with reference to FIG. Preferably the processor 14 processes the digital image to form facial identification data representing substantially unalterable and inconcealable features of an individual's face whereby changes in hair color or style, growth of beards or a mustache or wearing glasses will not preclude identification of the individual. The host processor 29 at 38 compares the acquired digital image of the person's face to the facial identification data entries 28a-d stored in the FID library As suggested in FIG. It would be highly desirable if a system and method could be devised which had the objects by which a player could be passably identified by certain inalterable facial features for purposes of providing data for player tracking, for allocation of previously acquired points to new players which were previously identified and to assist in spotting undesirables such as slot cheats. There is, therefore, set forth according to the present invention a method and system to obtain the objects set forth above and others by providing a player tracking system which includes passive player identification, which can allocate previously accumulated data to a newly identified player and which can assist in spotting suspicious individuals or suspected cheats and which overcomes the problems and drawbacks set forth above. As further can be appreciated, since the acquisition of the facial image data and comparison at 38 is adapted to compare data which is substantially unalterable, the correct allocation of points to the player's account file 30a-d is maintained. A digital or video camera 20' is provided on or proximate to the gaming device 34 and is directed to acquire an image of the face of the person playing the device Accordingly, the camera 20' may be mounted on the device 34 or may be incorporated therewith. To sign up for the tracking system, a player merely need only provide identification data, such as name and address as well as permit the acquisition of a digital facial image of the player such as by sitting in front of a digital or video camera. At each machine there is disposed a card reader for reading the player's card. The processor 14 processes the digital image of the person's face to obtain a gestalt facial image in the manner as suggested by Lambert U. It has been known in the past for casinos to track the play of gamblers for the purposes of determining a basis for rewarding players with compensation, referred to in the industry as "comps. In a known manner, each time the player makes a wager at the device 34, a data signal is generated indicative of the amount of the wager. While the description as hereinafter set forth is directed to the player playing an electronic gaming device such as a slot machine, it is to be understood that it could be used as well with table games as long as the player is positioned such that a digitized image of the player's face can be acquired according to the present invention. There is no means to confirm whether or not the card being presented is actually the card of the person to whom it was issued. The casino would estimate the average wager per hand of the player, estimate the number of the hands or decisions per unit time, e. If there is a correspondence, a signal at 50 is sent to security who may then handle the situation by confirming whether or not the individual is an undesirable or slot cheat. Furthermore, the player need do nothing other than sit at the device 34 and play. As the player plays the machine, the machine issues data to accumulate the total amount wagered by the player or some portion or ratio thereof during play, the accumulated value assigned or allocated to the player account file as what is commonly known as player "points. The digital or video camera 20' acquires an image of the person's face and sends that signal to the host processor The acquired image may be digitized or processed, as suggested in Lambert U. In this fashion, data corresponding to the player's accrued points can be assigned to the identified players account file 30a. While the specifics of these systems may vary, their operating principles are generally the same. A single identification card can be passed around to different players to build up points for the individual player's account. The data and image are thereafter stored in the tracking system processor for future comparison and allocation of points. Further, the player may simply forget to insert the card into the card reader, again losing the ability to accumulate points toward comps. {PARAGRAPH}{INSERTKEYS}The present invention relates to systems and methods for identifying and tracking the play of players playing gaming devices such as slot machines. That image is transmitted to the processor which compares the data to the stored data corresponding to the facial images to determine if the acquired image corresponds to a stored facial identification data to identify the player. The system 10 and method according to the present invention passively acquires the user's facial image and in response to recognition of the player opens up the corresponding account file 30a-d to allocate points. Thus, as a player inputs coins or tokens into the device 34 to play, signals 40 are issued to the host processor The host processor 29 at 42 allocates the parameter of play, e. With continuing reference to FIGS. Furthermore, a player which had not previously signed up to be tracked, can have previously acquired points assigned to their file. Means are provided for inputting a digital parameter signal representative of the parameter of play to be tracked by the system such as data transmitted from the machine being played by the player to the processor indicative of the amount wagered by the player. The method further includes sending at least one parameter of play, e. This data as shown in FIG. As can be appreciated, the doe library 54 of facial identification data, while shown as only including two doe data file entries 52a-b, can have any number. The player gives their name and address or the like to identify the player and the player is issued a player's card having a machine readable element. Still further, the system can be subject to abuse. The player playing a table game hands their identification card to a dealer or manager who swipes the card through a card reader or manually enters the player's card number to place the player's file in an open condition. When a player plays a game, such as a slot machine, the player is scanned at the machine by a digital or video camera to acquire and develop a digital image of the player's face. Still further, if an image library of known cheats or undesirables is also provided, the acquired facial images can be compared to identify such persons playing the games at the casino. In a heretofore unrelated field, there has been developed certain technologies directed to passive identification of persons.